Vulnerabilities | |||||
---|---|---|---|---|---|
Version | Suggest | Low | Medium | High | Critical |
0.13.1 | 0 | 0 | 0 | 0 | 0 |
0.13.0 | 0 | 0 | 0 | 0 | 0 |
0.12.1 | 0 | 0 | 0 | 0 | 0 |
0.12.0 | 0 | 0 | 0 | 0 | 0 |
0.10.0 | 0 | 0 | 0 | 0 | 0 |
0.9.0 | 0 | 0 | 0 | 0 | 0 |
0.8.0 | 0 | 0 | 0 | 0 | 0 |
0.7.0 | 0 | 0 | 0 | 0 | 0 |
0.6.0 | 0 | 0 | 0 | 0 | 0 |
0.5.2 | 0 | 0 | 0 | 0 | 0 |
0.5.1 | 0 | 0 | 0 | 0 | 0 |
0.5.0 | 0 | 0 | 0 | 0 | 0 |
0.4.2 | 0 | 0 | 0 | 0 | 0 |
0.4.1 | 0 | 0 | 0 | 0 | 0 |
0.4.0 | 0 | 0 | 0 | 0 | 0 |
0.3.0 | 0 | 0 | 0 | 0 | 0 |
0.2.0 | 0 | 0 | 0 | 0 | 0 |
0.1.1 | 0 | 0 | 0 | 0 | 0 |
0.1.0 | 0 | 0 | 0 | 0 | 0 |
0.0.0 | 0 | 0 | 0 | 0 | 0 |
0.13.1 - This version is safe to use because it has no known security vulnerabilities at this time. Find out if your coding project uses this component and get notified of any reported security vulnerabilities with Meterian-X Open Source Security Platform
Maintain your licence declarations and avoid unwanted licences to protect your IP the way you intended.
MIT - MIT Licensewgpu
and tiny-skia
iced_wgpu
supporting Vulkan, Metal and DX12iced_tiny_skia
offering a software alternative as a fallbackIced is currently experimental software. Take a look at the roadmap and check out the issues.
Inspired by The Elm Architecture, Iced expects you to split user interfaces into four different concepts:
We can build something to see how this works! Let's say we want a simple counter that can be incremented and decremented using two buttons.
We start by modelling the state of our application:
#[derive(Default)]
struct Counter {
value: i32,
}
Next, we need to define the possible user interactions of our counter: the button presses. These interactions are our messages:
#[derive(Debug, Clone, Copy)]
pub enum Message {
Increment,
Decrement,
}
Now, let's show the actual counter by putting it all together in our view logic:
use iced::widget::{button, column, text, Column};
impl Counter {
pub fn view(&self) -> Column<Message> {
// We use a column: a simple vertical layout
column![
// The increment button. We tell it to produce an
// `Increment` message when pressed
button("+").on_press(Message::Increment),
// We show the value of the counter here
text(self.value).size(50),
// The decrement button. We tell it to produce a
// `Decrement` message when pressed
button("-").on_press(Message::Decrement),
]
}
}
Finally, we need to be able to react to any produced messages and change our state accordingly in our update logic:
impl Counter {
// ...
pub fn update(&mut self, message: Message) {
match message {
Message::Increment => {
self.value += 1;
}
Message::Decrement => {
self.value -= 1;
}
}
}
}
And that's everything! We just wrote a whole user interface. Let's run it:
fn main() -> iced::Result {
iced::run("A cool counter", Counter::update, Counter::view)
}
Iced will automatically:
Read the book, the documentation, and the examples to learn more!
Iced was originally born as an attempt at bringing the simplicity of Elm and The Elm Architecture into Coffee, a 2D game library I am working on.
The core of the library was implemented during May 2019 in this pull request.
The first alpha version was eventually released as
a renderer-agnostic GUI library. The library did not provide a renderer and
implemented the current tour example on top of ggez
, a game library.
Since then, the focus has shifted towards providing a batteries-included, end-user-oriented GUI library, while keeping the ecosystem modular.
If you want to contribute, please read our contributing guidelines for more details.
Feedback is also welcome! You can create a new topic in our Discourse forum or come chat to our Discord server.
The development of Iced is sponsored by the Cryptowatch team at Kraken.com